WESTOWN TAPGAMES.
← Eleven Ball
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How to play & scoring

Tap open balls that add up to 11. A ball is open only when all balls covering it are gone. You can also use the single passed ball below the piles. Tap again to deselect; eleven clears immediately.

Keep clearing within 5.5 seconds to build a ×5 combo. Use Next Ball whenever you choose, even if a match remains. It moves the passed ball into the first vacant table position, back to front, and can cover useful balls again. Its cost is shown on the button. If the table is full, Next exchanges the passed ball for 500 points. Hint checks for one eleven and highlights it if found. The displayed hint cost applies even if no eleven is open. Penalties stop at zero. Take Score lets you bank your points and end the game after confirming.

Table rows are worth 100–600 points per ball, front to back. The loose ball scores at the lowest row in your selection. Quick clears build a multiplier up to ×5. Next costs its destination row’s points; a hint costs 1,000. Both reset your multiplier. Clear the table for a 50,000 bonus plus a speed bonus: 25,000 minus 100 per elapsed second, down to zero after 4 minutes 10 seconds. This is not a time limit. Solo has no deadline; the Weekly table closes Monday at 2 AM Chicago. The ranked clock keeps running while you read help or leave this tab. Games already started keep their layout and scoring rates.

Racking the balls…